![]() The map model inside the course's file is the same one seen in Mario Circuit from the Flower Cup, with a slight difference in the vertex shading in the tunnel part, being slightly brighter in the final version. Said texture is moved towards the east of the course, instead of the south (just like in the original version from Double Dash!!). The texture animation for the water does not loop properly, and is missing the distortion effect.The final version added many more polygons in some places, most of which were made to match the collision model properly, to account the addition of shadows.The decorative mushrooms and pipes seen in the background were more polygoned in the early version.This can't be seen in-game, however, as vertex colors are used to give the shading instead. The early version does not have normals, which makes it look more blocky when viewing it in a model viewer.The early version had different vertex shading in some places, such as the exit of the tunnel, the left side of the last stretch with the Piranha Plants, and the stems of the mushrooms. ![]() Some of the tree shadows are a bit darker in the early version, matching the look from Double Dash!!.The little humps near the Goombas are the same shape as in the Double Dash!! version.The second curve was originally a bit narrower.The model is identical to the original version from Double Dash!!, as indicated by the following differences: This was likely done to orient the minimap in the same way as in Double Dash!!, since it would look upside down if the rotation from this version was kept, as seen in this mockup. The course is rotated 180 degrees in comparison with the final version.The only way to load it is by swapping its SZS file with another course. This track does not have a course ID defined, so it cannot be loaded with code.This may in fact be a direct port of the data from Mario Kart: Double Dash!!, indicated by the model similarities, as well as the behaviour of a few objects in comparison to the final version of the course. This course is almost identical to GCN Mario Circuit, but with some small differences. It is impossible to access this version of the course in multiplayer, since competitions/tournaments were single-player only. Multiplayer version of the Galaxy Colosseum tournament stage. It is impossible to access this version of the course in multiplayer, since Grand Prix is a single-player mode. Multiplayer version of the ending version of Luigi Circuit. Multiplayer version of the losing sequence version of Mario Circuit. Only the single-player version is used, even when playing in multiplayer. Multiplayer version of the award ceremony version of Mario Circuit. Identical to its respective single-player version?Įarly version of Bowser's Castle collision and parameters.įound within the archives of Bowser's Castle (koopa_course*.szs). 2.3 Lighting and Environmental Settings.
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